To start our research in to marketing we have been asked to look at the marketing stratagey used by a upcoming company and what they have done to promote and market there game. This will allow us to get a basic understanding of what games companies do to market there games and we may notice how well they have done or if there advertising and marketing hasnt done well. I mentioned in my first post a couple of games that are to be released not to long in the future and i have decided to look at the game Portal 2 as this game started off a small game in a multipack not as full game on its own, now the sequel is a full title. This makes me wonder if this will change the way they advertise and want to know what they advertise to show it can handle being a full title.
Portal was created by Valve Corporation and released in 2007 as a game featured in a Valve game bundle package for the Xbox 360, Playstation 3 and PC. The game also was available to by using Valves direct content system Steam. The game didn't take long to get popular with its new puzzle system and likeable characters. With silly themes and interesting concepts people wanted more out of the game and it became popular online with flash versions of the game. As the game was funny and yet dark and puzzling it wouldn't be suprizing that they would follow on this unique feature of theirs.he game itself is a First Person Pepective game in which you play the protangist that has to save herself using a portal gun to solve many puzzles. The game was said to be too short and as i have played it i agree but the uniqueness of humour balanced out that it was too short because you till got a lot of fun out of the game.
Games during their advertising and marketing have to build a lot of hype to get more people to buy the game on release and following time after. Games that may lack in gameplay and may seem bad can still make a large profit on the way they are advertised. A lot of games market and advertise there game as soon as they are announced. Portal 2 is no different so i will be looking at how Portal 2 has make itself a name before it has even hit the shops, also what tactics it has appeared to use.

I first want to look and understand how a game approach's the world and how they first put themselves out there to the general public to question the game, idea and them to build there own hype through ideas and theories. Valve has used a different method that has been used more commonly now in games and films to hint and market an idea of a sqeual using a ARG (Alturnitive reality game). A sudden couple of updates appeared for the game portal on march 2010 that had some minor changes to the game. Players who downloaded the updates noticed a new achievement about radio transmissions and a hunt began to understand what they had done.
Radios in game had been changed in that when placed onto a pad a light would change to green and play a transmission sound, this would give them 1 out of the possible 26 sounds to find. This lead to a storm of people wondering why this has been put in place as the game was now 3 years old. As players discovered newly added in game radios and new soundclips, players found in the sound files the same sounds and hidden pictures that could only be viewed in a certain software. These images appeared to be stills from security cameras inside the game. Players the guessed that it could be a way of hinting that a squeal was on its way.
Video of Radio transmissions: http://www.youtube.com/watch?v=s5bdTlryKes
This viewed shows what happens when the radios are used and what Valve as doe to promote Portal 2 before even it being announced that the game is in production. What it has done is made players come back to the game to get back into the story and make them want to wait for the game, hype already builds before anyone knows the game is being made. They also can get a good knowledge of how many people are still interested in the game after so long by seeing how the world takes this information. I think it was a good marketing strategy because they got more people back to the game and are able to see the intrest of fans well early on. Because of the intrest the ARG was extended with more updates to the original game portal and more images to find. These lead to more conclusive evidence to a second game on the way.
It wasn't until 10th March 2010 that Portal 2 was announced to be in production. I like the way they used the ARG because it fitted with the theme of the game. Portal has a Smart AI protagonist in the game and using hidden data and images kinda makes me feel that the game doing it more that company is setting this up. Also again it was a puzzle to solve like the game itself so Valve must have looked at what they could of done and kept with this to keep in theme and not just shoving the information out, they carefully planned how they were going to begin the marketing of the new game.
http://kotaku.com/5014851/rumor-casting-call-reveals-portal-2-details
http://en.wikipedia.org/wiki/Portal_(video_game)http://half-life.wikia.com/wiki/Portal_ARG